Uncle Chestnut’s Table Gype is an interesting because it uses mechanics from other popular games. Before I even knew what the blog prompt was for this game, I immediately noticed how similar Table Gype is to Chess, Quoridor, Can’t Stop. Just like Chess, some of Table Gype’s pieces move exactly like Chess pieces. For example, the flame moves like a queen in every direction, and a hat moves just like a knight. Although Table Gype features eight pieces to move to the opponent’s side, the game is similar to Quoridor because they share the same goal of reaching the other side. Table Gype uses dice similarly to any other dice using game, but I thought of Can’t Stop because depending on the roll of the dice, the result can be more or less beneficial to the player. I have never played Chinese Checkers before but Table Gype got the idea of jumping over other pieces from Chinese Checkers. The fact that Table Gype was published in the year 2010 goes to show that the designers intended to create a blend of games. And it makes me wonder what a mix of Puerto Rico, Monopoly, Apples to Apples, and Clue would play like.
I enjoyed reading The Curse of Ear written by the critically acclaimed writer Rob Stephens. By the title of the essay document, I can assume the prompt was to write about something nonfiction, or a story based on real life. Given this assignment, Rob’s favorite game and website was only natural to talk about because of his firsthand experience. The essay started with a brief introduction to Rob’s competitiveness and his accolades on BGA, but the essay mainly revolves around his relationship with slam factory. Their aversion and eventually friendship is described with quotes from the actual board game. Rob put is intelligently when he quoted the board game “It is only we who play badly who love the game itself,” then tied this quote back to his relationship with slam factory by asserting “As for me and my frenemy slam factory: we’d rather hate the game than play badly.” Robs use of the Table Gype’s quotes, the humor of BGA, and his sentimental prose when describing their gamer truce made for an essay that was fascinating and meaningful.
I enjoyed reading The Curse of Ear written by the critically acclaimed writer Rob Stephens. By the title of the essay document, I can assume the prompt was to write about something nonfiction, or a story based on real life. Given this assignment, Rob’s favorite game and website was only natural to talk about because of his firsthand experience. The essay started with a brief introduction to Rob’s competitiveness and his accolades on BGA, but the essay mainly revolves around his relationship with slam factory. Their aversion and eventually friendship is described with quotes from the actual board game. Rob put is intelligently when he quoted the board game “It is only we who play badly who love the game itself,” then tied this quote back to his relationship with slam factory by asserting “As for me and my frenemy slam factory: we’d rather hate the game than play badly.” Robs use of the Table Gype’s quotes, the humor of BGA, and his sentimental prose when describing their gamer truce made for an essay that was fascinating and meaningful.